#pragma once
#include "ShopItem.h"
#include "Button.h"

class TowerCreationTool;
class StoneTower;

class StoneTowerShopItem : public ShopItem
{
	Button * but;
	TowerCreationTool * tool;
	StoneTower * tower;
public:
	StoneTowerShopItem(void);
	~StoneTowerShopItem(void);

	virtual Widget * getWidget();
	virtual void updateState(PlayerStat & stat);
	virtual void init();
	virtual void onDestroy();
	void onClick();
};

